Introducing ZBrush 2018
ZBrush is advancing yet again with the release of ZBrush 2018! Another
FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues
Pixologic’s commitment to bringing innovative, workflow-revolutionizing
features to the world of digital art.
ZBrush 2018 includes the following new key features:
This major new feature is an enhanced
version of the dynamic tessellation system from our popular Sculptris
application. It enables the artist to ignore the constraints of polygon
distribution and simply – sculpt! Sculptris Pro will dynamically add
(tesselate) and remove (decimate) polygons wherever and whenever it’s
needed. It actually does this during your brush stroke in a real-time
process called Tessimation. This frees you to focus entirely on the look
you’re trying to achieve.
Sculptris Pro is the perfect tool for
concept artists and creative users who simply want to get an idea formed
without worry about things like polygon distribution. It is also ideal
for anyone using CAD, point cloud and other imported models without
having to first retopologize the model or switch to DynaMesh. It is also
perfect for refining a model after Live Boolean has been used, where
variation in polygon density and triangulation can be a challenge with
traditional methods. Additionally, it allows 3D printing users to edit
models which have already been optimized before being imported back into
ZBrush for quick edits.
The beauty of Sculptris Pro is that it is
a mode that can be enabled whenever you want and is compatible with the
majority of the hundreds of sculpting brushes that ZBrush is famous
for.
Deformers Extended
ZBrush 4R8 introduced the Gizmo 3D
manipulator system which included utilities such as FFD Box, Multislice
and several powerful Deformers. In ZBrush 2018 we are increasing this to
a total of 27 deformers. Each deformer has a unique feature set to
allow quick shape alterations that would not be possible through brush
strokes.
Of special note is the new Project
Primitive deformer. This gives the ability to use multiple primitives to
reshape a mesh, cut into a surface, build up from another mesh and much
more. Not only does Project Primitive offer a new, unique way to blend
multiple pieces of geometry together it also empowers you to take
something as simple as a sphere and turn it into a rocket ship,
automobile, plane, human bust, or nearly anything else you might
imagine.
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