Introducing ZBrush 2018
 ZBrush is advancing yet again with the release of ZBrush 2018! Another 
FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues 
Pixologic’s commitment to bringing innovative, workflow-revolutionizing 
features to the world of digital art. 
ZBrush 2018 includes the following new key features:
This major new feature is an enhanced 
version of the dynamic tessellation system from our popular Sculptris 
application. It enables the artist to ignore the constraints of polygon 
distribution and simply – sculpt! Sculptris Pro will dynamically add 
(tesselate) and remove (decimate) polygons wherever and whenever it’s 
needed. It actually does this during your brush stroke in a real-time 
process called Tessimation. This frees you to focus entirely on the look
 you’re trying to achieve.
Sculptris Pro is the perfect tool for 
concept artists and creative users who simply want to get an idea formed
 without worry about things like polygon distribution. It is also ideal 
for anyone using CAD, point cloud and other imported models without 
having to first retopologize the model or switch to DynaMesh. It is also
 perfect for refining a model after Live Boolean has been used, where 
variation in polygon density and triangulation can be a challenge with 
traditional methods. Additionally, it allows 3D printing users to edit 
models which have already been optimized before being imported back into
 ZBrush for quick edits.
The beauty of Sculptris Pro is that it is
 a mode that can be enabled whenever you want and is compatible with the
 majority of the hundreds of sculpting brushes that ZBrush is famous 
for.
Deformers Extended
ZBrush 4R8 introduced the Gizmo 3D 
manipulator system which included utilities such as FFD Box, Multislice 
and several powerful Deformers. In ZBrush 2018 we are increasing this to
 a total of 27 deformers. Each deformer has a unique feature set to 
allow quick shape alterations that would not be possible through brush 
strokes.
Of special note is the new Project 
Primitive deformer. This gives the ability to use multiple primitives to
 reshape a mesh, cut into a surface, build up from another mesh and much
 more. Not only does Project Primitive offer a new, unique way to blend 
multiple pieces of geometry together it also empowers you to take 
something as simple as a sphere and turn it into a rocket ship, 
automobile, plane, human bust, or nearly anything else you might 
imagine.
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