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ZBrush 2018 (macOS)

Introducing ZBrush 2018

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 ZBrush is advancing yet again with the release of ZBrush 2018! Another FREE UPGRADE for all registered ZBrush users, ZBrush 2018 continues Pixologic’s commitment to bringing innovative, workflow-revolutionizing features to the world of digital art.

ZBrush 2018 includes the following new key features:

Sculptris Pro Mode
This major new feature is an enhanced version of the dynamic tessellation system from our popular Sculptris application. It enables the artist to ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever it’s needed. It actually does this during your brush stroke in a real-time process called Tessimation. This frees you to focus entirely on the look you’re trying to achieve.
Sculptris Pro is the perfect tool for concept artists and creative users who simply want to get an idea formed without worry about things like polygon distribution. It is also ideal for anyone using CAD, point cloud and other imported models without having to first retopologize the model or switch to DynaMesh. It is also perfect for refining a model after Live Boolean has been used, where variation in polygon density and triangulation can be a challenge with traditional methods. Additionally, it allows 3D printing users to edit models which have already been optimized before being imported back into ZBrush for quick edits.
The beauty of Sculptris Pro is that it is a mode that can be enabled whenever you want and is compatible with the majority of the hundreds of sculpting brushes that ZBrush is famous for.
Deformers Extended
ZBrush 4R8 introduced the Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful Deformers. In ZBrush 2018 we are increasing this to a total of 27 deformers. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.
Of special note is the new Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a new, unique way to blend multiple pieces of geometry together it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine.






Direct Download

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